AD&D 2nd – Arabian Adventures

Jeff Grubb
Arabian Adventures
Advanced Dungeons & Dragons 2nd Edition
Al-Qadim Campaign

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire – such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.
The Al-Qadim campaign will enchant role-players for a thousand and one more.
You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the Al-Qadim campaign:

  • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
  • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more – over 20 roles in all!
  • New proficiencies, from camel-riding to haggling at the bazaar
  • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
  • An introduction to Zakhara, Land of Fate, a new setting for the Al-Qadim campaign

158 Seiten. 1992.
ISBN 1-56076-358-2

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