Archiv der Kategorie: Pathfinder

Pathfinder 2nd – We Be Heroes?

Brian Duckwitz
We Be Heroes?
Pathfinder 2nd Edition
Free RPG Day 2019 Playtest Adventure

As an undead army pushed forth by the Whispering Tyrant stirs in the Southern Fangwood, driving the local animals to flee in terror, the goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe’s best scout has gone missing, and the chief has tasked the four brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights camped nearby. Though the knights have retreated from the undead army menacing the area, they have decided to make one last, desperate stand: an endgame doomed to wipe out both the knights and the Crookedtoes settlement. Now, the four goblins must test their mettle – will they emerge as victorious heroes, or fall to the might of the undead scourge?
We Be Heroes? is an Pathfinder Playtest adventure for four 1st-level goblin characters that gives players and GMs alike a taste of the upcoming Second Edition of the Pathfinder Roleplaying Game. The adventure adds a twist to the familiar modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo’s popular series of Free RPG Day adventures!

15 Seiten. 2019.

Pathfinder – Jenseits des Weltuntergangs

Tito Leati
Jenseits des Weltuntergangs
Abenteuerpfad 28

Der Zerbrochene Stern Teil 4 von 6.
Die Jagd nach den sieben Scherben des Zerbrochenen Sterns führt die Helden zurück zur Westküste Varisias zum mehreren Religionen geweihten Windlichtkloster. Die nächste Scherbe scheint sich in den Krypten unter dem Kloster zu befinden. Als die Helden eintreffen, finden sie nur die Ruinen des Klosters vor, welche von wilden Riesen und verzerrten Feenwesen gehalten werden! Ein uralter Schrecken ist heimgekehrt und haust nun in den tiefen Gewölben – ein Schrecken, welcher die gefürchtete Weltuntergangspforte öffnen will!
Dieser Band des Pathfinder-Abenteuerpfades setzt die Kampagne „Der Zerbrochene Stern“ fort und enthält:

  • „Jenseits des Weltuntergangs“, ein Pathfinder-Abenteuer für Charaktere der 10. Stufe – von Tito Leati.
  • Tauche ein in die unergründliche Existenz der Qlippoth! – von James Jacobs.
  • Erfahre mehr über den Glauben an Groetus, Gott des Zeitenendes, und den Wahnsinn seiner gequälten Kleriker – von Sean K Reynolds.
  • Die Gefahren für Süchtige in Rätselhafen in den Chroniken der Kundschafter – von Bill Ward.
  • Fünf neue Monster – von James Jacobs, Sean K Reynolds, F. Wesley Schneider und Jerome Virnich.

96 Seiten. 2013.
ISBN 978-3-86889-307-6

Pathfinder – Die Auferstehung des Runenkaisers

Brandon Hodge
Die Auferstehung des Runenkaisers
Abenteuerpfad 30

Der Zerbrochene Stern Teil 6 von 6.
Die sieben Scherben des Zerbrochenen Sterns wurden geborgen und die Kundschafter bereiten auf Magnimars Zornspann ein großes Fest zur Feier dieser unglaublichen Errungenschaft vor. Auf dem Höhepunkt dieser Feier sollen die sieben Scherben erstmals seit 10.000 Jahren zum legendären Sihedron wieder zusammengefügt werden. Doch mit Abschluss des Rituals erwachen uralte Notfallpläne zum Leben. Das tote Herz Thassilons beginnt wieder zu schlagen und es entsteht für Magnimar eine furchtbare Gefahr. Die Helden haben die Macht des Sihedrons auf ihrer Seite und stellen sich dem erwachenden Bösen – doch genügt die Hilfe dieses uralten Artefakts, um sie alle zu retten?
Dieser Band des Pathfinder-Abenteuerpfades beendet die Kampagne „ Der Zerbrochene Stern“ und enthält:

  • „Die Auferstehung des Runenkaisers“, ein Pathfinder-Abenteuer für Charaktere der 15. Stufe – von Brandon Hodge.
  • Erkundungen untergegangener und vergessener Städte und Begegnungen mit uralten, bösen Mächten zur Fortsetzung der Kampagne „Der Zerbrochene Stern“ – von Adam Daigle.
  • Eine Präsentation der Fürsten des Alten Thassilon, die alle sieben Runenherrscher vorstellt – von Rob McCreary.
  • Der irrwitzige Abschluss von „Das Licht eines Fernen Sterns“ in den Chroniken der Kundschafter – von Bill Ward.
  • Vier neue Monster – von Dennis Baker, Adam Daigle und Brandon Hodge.

96 Seiten. 2013.
ISBN 978-3-86889-309-0

Pathfinder – Spires of Xin-Shalast

Greg A. Vaughan
Spires of Xin-Shalast

Rise of the Runelords Part 6 of 6.
The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug’s minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?
This volume of Pathfinder includes:

  • „Spires of Xin-Shalast,“ an adventure for 14th-level characters, by Greg A. Vaughan.
  • Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan.
  • Expanded rules for adventuring in high-altitude environments (beware those abominable snowmen!), by Greg A. Vaughan.
  • The sixth installment of the Pathfinder’s Journal, by James L. Sutter.
  • Seven new monsters, by Greg A. Vaughan.

95 Seiten. 2008.
ISBN 978-1-60125-041-4

Pathfinder – The Skinsaw Murders

Richard Pett
The Skinsaw Murders

Rise of the Runelords Part 2 of 6.
The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer’s mark bears a familiar shape. Investigation leads to the Lost Coast’s most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men’s next victims!
This volume of Pathfinder includes:

  • „The Skinsaw Murders,“ an adventure for 4th-level characters by Richard Pett.
  • Details on Magnimar, the City of Monuments, by F. Wesley Schneider.
  • Information on the church of Desna, goddess of dreams, stars, and travel, by Sean K Reynolds.
  • The second installment of the Pathfinder’s Journal, by Jason Bulmahn.
  • Six new monsters by Jason Bulmahn, James Jacobs, Richard Pett, and F. Wesley Schneider.

95 Seiten. 2007.
ISBN 978-1-60125-037-7

Pathfinder – Sins of the Saviors

Stephen S. Greer
Sins of the Saviors

Rise of the Runelords Part 5 of 6.
The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Can the PCs hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed?
This volume of Pathfinder includes:

  • „Sins of the Saviors,“ an adventure for 12th-level characters, by Stephen S. Greer.
  • Insights into the magic of Thassilon and the arcane secrets of the runelords, by Brian Cortijo, Nicolas Logue, Owen K. C. Stephens, et al.
  • A glimpse into the profane cult of Lamashtu, the goddess of madness, monsters, and nightmares, by Sean K Reynolds.
  • The fifth installment of the Pathfinder’s Journal, by Mike McArtor and James L. Sutter.
  • Six new monsters, by Joshua J. Frost, Stephen S. Greer, Mike McArtor, and F. Wesley Schneider.

94 Seiten. 2007.
ISBN 978-1-60125-040-7

Pathfinder – Fortress of the Stone Giants

Wolfgang Baur
Fortress of the Stone Giants

Rise of the Runelords Part 4 of 6.
The Rise of the Runelords Adventure Path continues! Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Will fast action and quick wits be enough to save the defenseless community?
Yet, even if the giants‘ initial raid can be repelled, only by striking at the heart of their titanic war machine – the black-towered fortress of Jorgenfist – can the menace be quelled. But who knows what mysterious bloodlust spurs the usually peaceful giants to war, or what mysteries lie beneath their ancient fortress?
This volume of Pathfinder includes:

  • „Fortress of the Stone Giants,“ an adventure for 10th-level characters, by Wolfgang Baur.
  • A study of the ancient history, harsh life, and nuanced society of stone giants, by Wolfgang Baur.
  • Details on the dragons of the Pathfinder Chronicles campaign setting, revealed for the first time by Mike McArtor.
  • The fourth installment of the Pathfinder’s Journal, by Mike McArtor.
  • Seven new monsters by Wolfgang Baur.

94 Seiten. 2007.
ISBN 978-1-60125-039-1

Pathfinder – The Great Beyond

Todd Stewart
The Great Beyond

The home of the gods. The essence of matter. The realm of demons. The birthplace of souls, and the cities of Hell. All these things and more await in the planes beyond Golarion. Brave mortals leave the cradle of their homeworld and cross the misty ethereal sea or the silver void to discover strange dimensions – some hauntingly familiar, others inherently deadly, and many alien beyond imagining. Bargain with djinn over land rights ceded to the mephit king while fighting off roving patrols of the queen of the fire elementals. Sign treaties with the umbral dragon of Shadow Absalom. Join the archon armies on a sortie into the Abyss, or assisst a cadre of devils guarding the winding river of souls through the Astral Plane. Invade your enemy’s dream realm, study your own past, or negotiate with a cannibalistic sentient demiplane.
This book describes all of the major planes of the Inner and Outer Spheres, as well as numerous demiplanes and lesser-known dimensions. It also provides maps of the nine planes of the Outer Sphere, and unleashes five new monsters unique to Golarion’s cosmology – soul-eating astradaemons, law-forging axiomites, trickster-fey that lurk in light, quasi-noble keketar proteans, and fox-bard vulpinal agathions.
Looking for more planar adventure? Check out Pathfinder Module J5: Beyond the Vault of Souls, where the heroes must retrieve stolen soul-gems to prevent the sudden destruction of the multiverse!

63 Seiten. 2009.
ISBN 978-1-60125-167-1

Pathfinder – Lost Kingdoms

Lost Kingdoms

The shattered remains of dead civilizations lie dormant throughout the Inner Sea. Whether such ruins are entombed under tons of rubble, sunk beneath white-capped oceans, or warped into blasted wastelands by otherworldly energies, the perils of these obliterated empires are equaled only by the unfathomable treasures locked within their crumbling temples, crypts, and citadels.
Lost Kingdoms provides a detailed overview of six of Golarion’s most famous and mysterious ancient nations, fallen empires that promise intrepid adventurers the opportunity to claim untold riches, explore fantastical realms of antiquity, and unravel mysteries thought long lost to the sands of time.
Ancient kingdoms explored in this book include:

  • Ancient Osirion, the pharaonic empire whose rulers constructed treasure-laden crypts, pyramids, and temples dedicated to their own honor.
  • Ghol-Gan, where cyclopes raised ziggurats to otherworldly deities, but whose works now serve as half-flooded temple-lairs for alien horrors.
  • The Jistka Imperium, the first true civilization to rise after the apocalypse of Earthfall, famed for its golem-crafting artificers and expansionist magistrates.
  • Lirgen and Yamassa, whose astrological divinations and ancestral spirits led their cultures to prosperity, but failed to warn them of the coming of the great hurricane destined to destroy their lands.
  • Sarkoris, where barbarian warlords and druids now raise spears against the demon-spawning rift in the center of their ancestral lands.
  • Thassilon, a divided empire ruled by the runelords, vile wizards whose sin magic enslaved entire tribes of giants and shackled them to building monuments to their glory.

63 Seiten. 2012.
ISBN 978-1-60125-415-3

Pathfinder – Into the Darklands

James Jacobs, Greg A. Vaughan
Into the Darklands

Another world is hidden below – a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.
Into the Darklands explores this mysterious and deadly realm of caverns and secrets, from the numerous hazards that plague the deeps to the strange and sinister races that dwell therein. Within these pages you will find maps of the major entrances to the Darklands throughout Golarion’s Inner Sea region, as well as dozens of locations hidden within three distinct realms of the deep. Tables to determine random dangers and wandering menaces, new languages and exotic hazards, and all manner of monster, including the degenerate morlocks, the wormlike seugathis, the destructive vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk await discovery within!
Just remember – in the Darklands, the night lasts forever, and the denizens of the depths never sleep.

63 Seiten. 2008.
ISBN 978-1-60125-140-4