Archiv der Kategorie: Pathfinder

Pathfinder – Curse of the Crimson Throne Player’s Guide

Pathfinder - Curse of the Crimson Throne Player's GuideJames Jacobs, Mike McArtor
Curse of the Crimson Throne Player’s Guide

Welcome to Korvosa!
This invaluable resource for Pathfinder’s Curse of the Crimson Throne Adventure Path reveals how best to customize your character so he fits into the city of Korvosa with ease. Inside this guide you’ll find:

  • A gazetteer to cosmopolitan Korvosa, the largest city of Varisia, including details on the government, crime, the military, and an overview of the city’s seven districts and most notable citizens.
  • Background character traits that instantly tie your new character to the campaign, and grant additional benefits to aid you in the adventures to come.
  • Details on what roles each character race and class can expect to fill in Curse of the Crimson Throne.
  • Deity domains, calendars, and more for the Pathfinder Chronicles Campaign Setting.
  • New weapons, armor, and equipment.
  • New feats to give your PCs a Korvosan feel.
  • Full-color maps of Varisia and Korvosa.

16 Seiten. 2008.
ISBN 978-1-60125-087-2

Pathfinder – Palace of Fallen Stars

Pathfinder - Palace of Fallen StarsTim Hitchcock
Palace of Fallen Stars
Iron Gods Adventure

Part 5 of 6.
Numeria’s capital city of Starfall sprawls in the shadow of the region’s most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. But before the heroes of Numeria can oppose it, they must contend with the Technic League and the Black Sovereign, for these oppressive rulers control access to the legendary site. Will the technological wonders gathered from across Numeria and the clues gleaned from an ancient android oracle be enough for the heroes to prevail, or will they be crushed under the Technic League’s metal boot?
This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • „Palace of Fallen Stars,“ a Pathfinder adventure for 13th-level characters by Tim Hitchcock.
  • A look behind the walls of Starfall, Numeria’s dangerous capital city, by Tim Hitchcock.
  • A study of the nihilistic faith of Zyphus, god of accidental death, by Sean K Reynolds.
  • Devotion and danger in the Pathfinder’s Journal, by Amber E. Scott.
  • Four new monsters, by Benjamin Bruck, Tim Hitchcock, Sean K Reynolds, and Larry Wilhelm.

92 Seiten. 2014.
ISBN 978-1-60125-711-6

Pathfinder – Lords of Rust

Pathfinder - Lords of RustNicolas Logue
Lords of Rust
Iron Gods Adventure

Part 2 of 6.
The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Iron Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they’re not stopped!
This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • „Lords of Rust,“ a Pathfinder Adventure for 4th-level characters, by Nicolas Logue.
  • A look into the secrecy and science of the Technic League, by Jim Groves.
  • Insight into the faith of Brigh, the goddess of clockwork, invention, and time, by Sean K Reynolds.
  • An unlikely discovery in Numeria’s wastes in the Pathfinder’s Journal, by Amber E. Scott.
  • Four new monsters, by Adam Daigle, Nicolas Logue, and Sean K Reynolds.

92 Seiten. 2014.
ISBN 978-1-60125-678-2

Pathfinder – Osirion, Land of Pharaohs

Pathfinder - Osirion, Land of Pharaohs
Osirion, Land of Pharaohs

Covered by shifting desert sands and ruled by a pharaoh who binds the very elements to his will, Osirion is a land of ancient mystery. Inside its weathered pyramids and ruined temples, mummies, curses, and worse horrors guard the opulent tombs of long-dead god-kings against thieves of all sorts. Now, with the Ruby Prince opening some of the nation’s most famous and deadly locations to exploration, adventurers and scholars from across the world are converging on Osirion to make their fortunes or die trying. Do you have what it takes to master the secrets of the past?
This sourcebook can be used alone or to supplement other Egyptian-themed adventures such as J1: Entombed with the Pharaohs and J4: The Pact Stone Pyramid. Inside this Pathfinder Companion, you’ll find:

  • Geographic features of Osirion, including sites like the Lost Fortress of Mekshir and the Slave Trenches of Hakotep, all ripe for plunder and adventure!
  • Information on Sothis, ancient capital of Osirion, including the Grand Bazaar, Black Dome, Necropolis of the Faithful, and the nested temples of Azgahaad’s Spire!
  • Lesser-known cults and religions, plus magic items sacred to those faiths!
  • Statistics for the Ruby Prince Khemet III, ruler of Osirion!
  • The stone-skinned warriors of the Living Monolith prestige class!
  • New feats and spells for necromancers, tomb explorers, traders, investigators, and more!

32 Seiten. 2008.
ISBN 978-1-60125-144-2

Pathfinder – Seven Swords of Sin

Pathfinder - Seven Swords of SinJames Lafond Sutter
Seven Swords of Sin
Adventure Module D2

A powerful seductress has stolen seven mighty blades, each tied to a deadly sin, and secreted them away to her monster-infested dungeon. Located in Kaer Maga, one of the most dangerous cities in all of Varisia, the trap-laden halls must be overcome before the sorceress can bind the swords to her will and gain unimaginable power.
Seven Swords of Sin is an extremely deadly dungeon adventure for 7th-level characters, compatible with the world’s most popular fantasy roleplaying game. This adventure includes details on Kaer Maga and the labyrinth that lies underneath. The characters must venture into the city of criminals, find the dungeon, and stop the sorceress before she can complete her ritual to unlock the power of the swords.
This adventure was developed from the Paizo Dungeon Delve that ran at Gen Con 2007, and features rooms designed by the Paizo staff. Kaer Maga is located inside Varisia, the setting of the Rise of the Runelords Pathfinder Adventure Path.

32 Seiten. 2007.
ISBN 978-1-60125-050-6

Pathfinder – Mythical Monsters Revisited

Pathfinder - Mythical Monsters RevisitedJonathan H. Keith, Jason Nelson, Anthony Pryor
Mythical Monsters Revisited

Since the beginning, people have told stories of the monsters that stalk the night, lurking just beyond the town wall or the village’s edge. These are the creatures of myth and legend that have stood the test of time, which have entered everyday language and remained cultural touchstones for thousands of years. Now the Pathfinder Roleplaying Game goes hunting for 10 of these classic monsters, culled from among the greatest stories ever told.
Mythical Monsters Revisited explores the lives and societies of the most famous monsters of all time, drawn from the mythology of the ancient Greeks, Egyptians, Aztecs, and others. Each monster entry features an extensive ecology exploring the creature’s biology and culture, notes on the monster’s real-world background, tips on how best to utilize the beast in your game, detailed overviews of the monster’s role in the Pathfinder camapign setting, and more.
Inside this book, you’ll find monsters like:

  • Medusas, the snake-headed banes of ancient Greece, who turn their enemies to stone with a glance.
  • Hydras, the many-headed serpents that grow two new heads for each one they lose.
  • Four types of sphinxes, from the riddle-loving gynosphinxes to the philosophical androsphinxes, the goat-headed criosphinxes, and the evil hawk-headed hieracosphinxes.
  • Harpies, the feral winged women whose siren songs lure adventurers to slaughter.
  • Phoenixes, who are reborn from their own ashes.
  • Couatls, the feathered serpents of Aztec myth who serve as messengers and servants of benevolent gods.
  • Other ancient terrors such as the flesh-hungry wendigos, three-headed chimeras, leonine griffons, and the horrifyingly intelligent sea monsters called krakens.

Mythical Monsters Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

63 Seiten. 2012.
ISBN 978-1-60125-384-2

Pathfinder – Die Schlinge des Henkers

Pathfinder - Die Schlinge des HenkersNicolas Logue
Die Schlinge des Henkers

Auf den Tag zehn Jahre ist es nun her, dass sich eine tragische Ungerechtigkeit in Absalom ereignete. Ein ruheloser Geist kehrt zurück, um sich an denen zu rächen, die ihn am Galgen henkten. Zum Leidwesen der Helden gehören sie zu den Geschworenen in diesem verfluchten Prozess. Gelingt es ihnen nicht, den wahren Verbrecher zu finden, werden sie selbst bei Sonnenaufgang hängen.
Die Schlinge des Henkers ist ein Stadtabenteuer für Charaktere der 1. Stufe. Das Abenteuer beinhaltet Informationen über den schrecklichen Mord, der begangen wurde, über die Beteiligten und über das verfallene Gericht, wo Verbrechen, Prozess und Hinrichtung stattfanden.
Die Geschichte spielt in der Metropole Absalom, einer der größten Städte Golarions, der Welt von Pathfinder, es kann aber problemlos in andere Kampagnenwelten eingefügt werden. Weitere Informationen zu der Stadt findet ihr im Pathfinder-Modul Galerie des Bösen und natürlich im Almanach zu Absalom.

32 Seiten. 2008.
ISBN 978-3-86889-012-9

Pathfinder – Rote Flüsse

Pathfinder - Rote FluesseRob McCreary
Rote Flüsse
Pathfinder/ d20
Pathfinder Abenteuerpfad

Das Herz der Raublande ist erkundet und die Banditen wurden vertrieben, die so lange hier geherrscht haben. Nun steht das langumkämpfte Gebiet endlich Pionieren und Siedlern offen, die ihr Land abstecken wollen. Mitten in diesem Zustrom hoffnungsvoller Reisender finden sich die SC als Verwalter eines neuen Reiches wieder. Zu ihren Aufgaben gehört es, eine junge Nation zu führen und zu beschützen, die im gefährlichen Grenzland um ihre Existenz kämpft. Jedoch treten schnell weitaus größere Gefahren ans Licht als Banditen und wilde Bestien: Die monströsen Einheimischen der Hügel und Wälder nahen, um alle niederzumetzeln, die sich in ihr Gebiet gewagt haben. Können die SC das Land halten, welches sie voller Mühen erforscht und gezähmt haben? Oder werden sie nur eine weitere Legende sein, welche im Rachen der Raublande verschwindet?
Diese Ausgabe des Pathfinder Abenteuerpfades enthält:

  • „Rote Flüsse“, ein Pathfinder-Abenteuer für Charaktere der 5. Stufe von Rob McCreary.
  • Ausführliche neue Regeln für eigene Städte und Königreiche von James Jacobs.
  • Einblicke in den rauen Glauben des Erastil, Gottes der Jagd, von Sean K Reynolds.
  • Der Kundschafter Ollix Kaddar und Phargas kommen zu einem Nonnenkloster in der Chronik der Kundschafter von Richard Pett.
  • Fünf neue Monster von Adam Daigle, Rob McCreary, Sean K Reynolds und James L. Sutter.

96 Seiten. 2012.
ISBN 978-3-86889-202-4

Pathfinder – Hangman’s Noose

Pathfinder - Hangman's NooseNicolas Logue
Hangman’s Noose
Pathfinder/ d20
GameMastery Module U2

Ten years to the day after the most horrible injustice in Absalom’s history, an implacable spirit returns to have his vengeance upon those who sent him to the gallows. Unfortunately for the heroes, they are among the jury of the damned, and come dawn they will all hang if they fail to find the true culprit.
Hangman’s Noose is an urban-based adventure for 1st-level characters compatible with the world’s most popular fantasy roleplaying game. This adventure includes details on the terrible crime, those who took part in its cover-up, and the crumbling courthouse where the crime, trial, and execution all took place.
This adventure is set in the metropolis of Absalom, one of the largest cities in the Pathfinder Chronicles campaign setting, but it can be easily adapted for use in any setting.

32 Seiten. 2008.
ISBN 978-1-60125-073-5