Archiv der Kategorie: White Wolf Magazine

White Wolf Magazine 11


White Wolf Magazine 11

Issue 11.

  • A Worm’s Price: A fantasy adventure for either Oriental or Occidental characters. Or Both!
  • Items for any realm: Some magic items for your campaign
  • Peril at Stopover: An authorized adventure for WFRP. What’s up in Stopover? Rumors are flying.
  • Reviews

68 Seiten. 1988.

White Wolf Magazine 38


White Wolf Magazine 38

Issue #38.
In this issue:

  • Mage: The Ascension: Feature Review
  • Magic: The Gathering: Feature Review
  • Lost Souls: On the Trail of Jack the Ripper
  • Shadowrun: New Magic Disciplines
  • Vampire Meets Cyberpunk: The World of Future Darkness Pt. 3 of 3

80 Seiten. 1993.
ISSN 0897-9391

White Wolf Magazine 48

white-wolf-magazine-048
White Wolf Magazine 48

Issue #48.
In Our Halloween Issue:

  • The Masquerade: A Vampire is Dead. Are You to Blame?
  • Call of Cthulhu: How to be Corrupted by the Dark
  • NightLife: Undead Gangs. They’re Not Just on the Streets Anymore.
  • Howling at the Moon: Gays in Roleplaying
  • Embracing the Mask, Pt 1 of 4: The First Official Mage: The Ascension Comic

80 Seiten. 1994.
ISSN 0897-9391
ISBN 1-56504-149-6

White Wolf Magazine 45

white-wolf-magazine-045
White Wolf Magazine 45

Issue #45.
In this Issue:

  • Shadowrun: Nova Gaia: Denver’s Ecoterrorists, Chummer
  • Vampire: The Masquerade: The Extinction Game: your first chance to use Kindred Most Wanted
  • Tails of Strange Creatures: Don’t invent more monsters. Medieval legend has it all
  • Howling at the Moon: Women and Roleplaying
  • Gladiator Cow: The Strangest comic you’ll ever see

80 Seiten. 1994.
ISSN 0897-9391

White Wolf Magazine 43

white-wolf-magazine-043
White Wolf Magazine 43

Issue #43.
In this Issue:

  • Kult: Adventures in a Hell of Someone Else’s Making
  • Werewolf: The Apocalypse: Part Two in an official fur-rending, Second Edition adventure
  • In Sickness And In Health: Healing in Your Fantasy World
  • Last Stand: Our Wargaming Column is Here!
  • Legacy Rite Pt. 5 of 6: The First Official Werewolf: The Apocalypse Comic

80 Seiten. 1994.
ISSN 0897-9391

White Wolf Magazine 42

white-wolf-magazine-042
White Wolf Magazine 42

Issue #42.
In this Issue:

  • Seals of Satan: The Boardgame Mom Told You Not to Play
  • It’s April, You Fool: Enough Foolery to Gag on
  • Werewolf: The Apocalypse: Part One in an Official Tooth-Gnashing Second Edition Adventure
  • Vampurr: The Conspiracy: Wear Something Colorful for a Change
  • Legacy Rite Pt. 4 of 6: The First Official Werewolf: The Apocalypse Comic

80 Seiten. 1994.
ISSN 0897-9391

White Wolf Magazine 49

white-wolf-magazine-049
White Wolf Magazine 49

Issue #49.
In This Issue:

  • The Masquerade Part Two of Monsters We Are…
  • Cyberpunkt 2020: Martial Arts in Night City
  • Life on the Streets: The Finer Points of a City Campaign
  • Feature Review: Immortal
  • Embracing the Mask, Pt. 2 of 4: The first official Mage: The Ascension comic

80 Seiten. 1994.
ISBN 1-56504-150-X
ISSN 0897-9391

White Wolf Magazine 41

white-wolf-magazine-041
White Wolf Magazine 41

Issue #41, 1994.
In This Issue:

  • BattleTech: Bullet-Spraying and Rocket-Spewing
  • The Masquerade: Afraid of the Live-Action Dark? Too Bad
  • RuneQuest: Official Magic Colleges and Spells
  • The Otherworld: Dreams in Roleplaying. Don’t Worry, It’s Dry.
  • Legacy Rite Pt. 3 of 6: The First Official Werewolf: The Apocalypse Comic

80 Seiten. 1994.
ISSN 0897-9391