Archiv der Kategorie: Brett- & Strategiespiele

Treasures & Traps – The Adventure Story Game

C. Aaron Kreader
The Adventure Story Game
Treasures & Traps
Free RPG Day 2019 Supplement

This is a supplement for Treasures & Traps: The Adventure Card Game. With this 28-page booklet, Treasures & Traps becomes a storytelling game set in the realm of Arb, a humorous fable and fantasy world. Here, everyone has a chance to add to the plot! Up to four players are in the role of Lead Characters who are called to a heroic – if not totally whacked out – quest. One other player will be the Story Master, who plays the role of narrator, director, supporting cast, and every secondary character in the story. The Story Master is working with the Leads to experience the tale that unfolds.
The Treasure & Traps cards are used as prompts to move the story forward and add creative spark, as well as to help determine the chance of success in the wild world of Arb. This addition to the world of Treasures & Traps is ideal for those learning role-playing games, those with limited time, or as a creativity prompt to evolve a story concept.
So grab your Treasures & Traps cards, some friends, and a wild imagination, because everything else needed to enjoy an adventure is provided within!
Included in this booklet:

  • Three Complete Adventures & Two Adventure Prompt Set-ups
  • Character Sheet
  • Easy How-to-Play rules
  • World Map of The Realm of Arb
  • People, places, and things of Arb

27 Seiten. 2019.

Kartenspiel – Nightfall

David Gregg

Als das Tageslicht auf der Erde erlosch, fragten sich die Menschen, wie das Leben weitergehen sollte.
Als die Kreaturen der Nacht die Herrschaft ergriffen, fragten sich die Menschen, ob das Leben weitergehen sollte…
Nightfall ist ein Spiel über die nahe Zukunft, in dem entschlossene Menschen und grimmige Kreaturen um die Kontrolle einer für immer verdunkelten Welt kämpfen.
Jeder Spieler versucht die Gegner zu verwunden und seinen rechtmäßigen Platz als Anführer dieser unbarmherzigen Welt zu sichern. Am Ende der Kämpfe gewinnt der Stärkste und erobert die Nacht!

312 Karten
34 übergroße Kartentrenner
1 Anleitung
Zusätzlich 54 weitere übergroße Kartentrenner für die Erweiterungen Ausnahmezustand und Blutzoll.

2-5 Spieler
45-60 Minuten Spielzeit
ab 14 Jahren

Box. 2011.

Star Saga – The Eiras Contract Mission Book

The Eiras Contract Mission Book
Star Saga

Dieses Heft ist Teil der Box: Star Saga – The Eiras Contract.
This book contains everything you need to play through the first adventure in the Star Saga series – the Eiras Contract. There are 12 exciting missions to play through, from the Mercenaries‘ arrival at the Mazon Labs complex through to the climatic battle against the dark forces behind it all.

40 Seiten.

Wargames Illustrated 355

Wargames Illustrated 355

Issue 355, May 2017.

  • Samurai: Wargaming the way of the warrior
  • TravelBattle: Perry Miniatures Battle in a Box
  • Nazi Moonbase: Weird War adventures on the moon
  • Curse Of Dead Man’s Hand: Undead on the prowl in the Wild West
  • The Great Rebellion: Gaming the Indian Mutiny

96 Seiten. 2017.

Card Game – Chaos Marauders

Chaos Marauders
Card Game

A vast Chaos army is marching north, when suddenly the sprawling mass of bored and surly Orcs grinds to a halt because of yet another petty feud.
In Chaos Marauders, each player takes control of one of the Orc clans involved, ready to show all the other mangy little creeps who’s boss of dis ‚ere scabby battle mob. You’ll stop at nothing to win. No amount of trickery will be low enough, no amount of thugish brutality too vile. Who knows, you may even get the mysterious Chaos Marauders on your side. Only one tribe can come out on top – will it be yours?
Chaos Marauders is a fast and frenzied game of Orcish mayhem for 2 to 4 players.

  • 4 Play-sheets
  • 110 cards
  • 1 die
  • 16 Control Markers (4 sets of 4 colours)
  • 1 Game Rulebook
  • 1 Card Reference

Box. 2009.
ISBN 978-1-58994-559-3

Brettspiel – Ringgeister (Queen Games) (5. Auflage)

Jo Hartwig
(Die abenteuerliche Reise der Hobbits ins Reich der) Ringgeister

Dieses Brettspiel entführt uns nach Mittelerde, die berühmteste aller Welten.
Der Spielplan ist eine fantasievolle Landkarte von Mittelerde. Seine 27 Kartenfelder können beliebig zusammengesetzt werden. Die dadurch unfassbar große Anzahl von Kombinationsmöglichkeiten lassen jedes Spiel zu einem neuen, einzigartigen Erlebnis werden. Zudem verändern die Zauberkräfte der neun Ringgeister die Landschaft häufig sogar noch während des Spiels.
Die Mitspieler führen die Hobbits und ihre Gefährten. Die meisten ihrer Spielzüge werden durch Gegenzüge von schwarzen Figuren beantwortet. Die Mitspieler müssen deshalb überlegt und geschickt vorgehen. Nur so finden sie die richtigen Schleichpfade durch Mittelerde, ohne ihren finsteren Gegnern in die Arme zu laufen. Die dunklen Mächte in Mittelerde sind so stark, dass nur ein gemeinsames Vorgehen der Hobbits zum Ziel führt. Am Ende schließlich siegt jener Hobbit, der als Erster den sagenumwobenen Schicksalsberg erreicht.

  • Spielanleitung
  • 27-teiliger Spielplan
  • 9 helle Spielfiguren
  • 18 schwarze Spielfiguren
  • 12 Spielsteine
  • 24 Spielkarten
  • 18 Puckelfelsen
  • 18 Klebepunkte

Für 2-4 Spieler ab 10 Jahren.
Spieldauer 60-120 Minuten.

Box. 1997 (5. Auflage). Queen Games.

Boardgame – The New Dungeon! Game

The New Dungeon! Game

Explore strange catacombs. Battle fantastic creatures. Amass treasure beyond imagination. All this and more in the Dungeon! fantasy boardgame from the makers of the Dungeons & Dragons game.
The Dungeon! fantasy boardgame lets you play one of six characters – the mighty Warrior, the hearty Dwarf, the noble Paladin, the mysterious Magic-User, the elusive Thief, or the quick Elf – as you explore a dangerous labyrinth in search of riches and glory!
Move from room to room, fighting fearsome monsters and gathering treasures. The deeper in the Dungeon! you go, the greater the riches – and the deadlier the dangers!
The Dungeon! fantasy boardgame can be enjoyed by the entire family. The Basic Game is easy to learn and quick to play, while the Advanced Game adds magic spells, ambushes and cooperative attacks.
The Dungeon! fantasy boardgame comes complete with a large, full-color game board, 250 full-color cards, and six miniature fantasy playing pieces.
So come delving in the Dungeon! – if you dare.
A boardgame for 1 to 6 players, ages 8 and up.

Box. 1989.
ISBN 0-88038-733-5

Dragon Magazine 168 (UK), S. 33

Boardgame – The Battle of the Alma

Rob Markham
The Battle of the Alma – The Crimean War 1854-1856

The Battle of the Alma was the first major action of the Crimean War. General Alexander Sergeivich Menshikov, the Russian commander, had promised the Czar he could hold his position along the Alma for at least 3 months, against anything the British and French could do. In fact he lost in 12 hours!
However, the attackers did not have it all their own way – plagued by leadership problems, their frontal assault on the Russian defense atop the bluffs was no easy proposition. Historically, the second Allied wave carried the bluffs and breached the Russian line – but only after fierce hand-to-hand fighting and severe losses.
Like designer Rob Markham’s widely praised Blood & Iron I (Franco-Prussian War), Battle of the Alma features an interactive game system which engages both players all the time, and makes the unexpected the norm (this also makes it a perfect game for solitaire play). The order in which units move is determined by drawing chits, and this has the effect of making each game played a new experience. Designed on a „Grand Tactical“ scale of 75 yards per hex and 100 men per strength point, the chief focus of the game is leadership, with each leader having a Command Rating, a Command Span, and a Command Bonus Rating. The rules feature morale, facing, commands, formations, cavalry charges, and a rich variety of weapons types. Players will experience the real feel of command, as they wait to see if subordinate units follow orders or not. Above all, the sytem rewards skilled and flexible play, for in truth „no plan survives contact with the enemy.“
There are seperate scenarios for the French (and Turkish) and British attacks, plus a Campaign Game covering the entire battle. Alma is an historically accurate and highly playable (and replayable) simulation from one of today’s top designers at the top of his form.

  • 1 Rules Book
  • 2 34“ x 22“ Maps
  • 300 Die-Cut Counters
  • 1 Sheet of Charts and Tables
  • 2 Player Aid Cards
  • 2 Player Record Sheets
  • 1 Ten-sided Die

Playing Time: 2-3 hours depending upon the scenario chosen; 7 hours for the Campaign Game
Players: Two or solitaire

Box. 1994.