Archiv der Kategorie: Verschiedene TableTops – A-Z

Wolsung SSG – Steampunk Skirmish Game


Wolsung: Steampunk Skirmish Game
Wolsung SSG
Rulebook

The Wolsung Steampunk Skirmish Game is a miniature combat game, where clubs of extraordinary ladies and gentlemen, as well as shadowy organisations and agents of obscure powers, solve their disputes by blade and gunshot rather than discussion. Each game represents a point where paths of two or more such clubs cross while they work on the same goal, but for opposite purpose. As such, the careful deduction and data gatherings as well as social meetings that led them to this point are left for Wolsung Roleplay narrative; A game of Wolsung Skirmish represents the point where the outcome is decided by a keen eye, reflexes and a bit of luck.

128 Seiten. 2012.

Team Yankee – Rulebook


Team Yankee: World War III
Team Yankee
Rulebook

It’s 1985 and the Cold War just got hot!
Team Yankee, a heavy combat team of M1 Abrams tanks and M113 armoured personnel carriers, faces a Soviet invasion of West Germany. Outnumbered and outgunned, Captain Sean Bannon and his men will have to fight hard and they’ll have to fight smart if they are going to survive.
Lt. Colonel Yuri Potecknov’s motor rifle battalion is preparing to execute its mission in the scientific manner that he had been taught at the Frunze Military Academy and used in Afghanistan. Victory today will bring the world proletarian revolution that much closer.
Team Yankee brings the conflict that simmered throughout the Cold War to life in a game where you command your troops in miniature on a realistic battlefield.

87 Seiten. 2016. Format DIN A5.
ISBN 978-0-99226130-6

AT-43 – Army Book: Therians


Army Book: Therians
AT-43
Zubehör

Die Therian sind die allmächtigen Schöpfer eines nach ihrem Willen geordneten Universums: Jeder Stern, jeder Planet muss dafür verändert und neu gestaltet werden.
Das Army Book: Therians ist eine Erweiterung für AT-43, dem Spiel mit zusammengebauten und bemalten Figuren. Es enthält alles, was man wissen muss, um mit den Therian zu spielen oder gegen sie anzutreten:

  • Exklusive Informationen über die Herkunft der therianen Meister und ihres Projekts für das Universums,
  • Die Regeln für die drei Armeefraktionen der Therian: Cypher, Warrior und Web Strider,
  • Die Geschichte und die Regeln der vorbildlichen Overseer: Alpha Atis-Astarte, Sigma Urash und Omega Tiamat,
  • Die Spielregeln für die Infanterie und MGS der Therian,
  • Enthüllungen über den Konsens und das Geheimnis des Hyperlife.

63 Seiten.
ISBN 978-2-915556-69-8

Tabletop Insider 14


Tabletop Insider 14
Das Mephisto-Magazin für Tabletop-Spiele und Miniaturen

Ausgabe 14, April/ Mai 2015.

  • Showcase: Gewaltige 60cm Resin: Cang, der Unerbittliche
  • SAGA: Spielbericht: Eine Saga entsteht – Die Schlacht am blutroten Fluss
  • Infinity: N3: Die neue Edition, Spielbericht: Operation Icestorm
  • Dropzone: Showcase: Bemalkunst in 10mm, Taktik: Armeeaufbau
  • Freebooter’s Fate: La Noche de Brujas, Taktik: Mannschaft und Spielmechanik
  • Tutorial: Micro Art Studios Wild West Gelände in Edens Apokalypse
  • Vorstellung: Welten werden brennen: Spartans Firestorm Planetfall

82 Seiten. 2015.

Tabletop Insider 9


Tabletop Insider 9
Das Mephisto-Magazin für Tabletop-Spiele und Miniaturen

Ausgabe 9, November/ Dezember 2012.

  • Eden: Spielbericht: I.S.C. vs. Resistance, Interview: Taban Miniatures
  • Warhammer 40.000: Neuer Codex: Chaos Space Marines, Showcase: Diener des Imperators
  • Infinity: Campaign Paradiso, Offizielle Regeln: Haris Feuerteams
  • Warmachine: Taktikführer: Strategen Cygnars
  • Carnevale: Systemvorstellung: Cthulhu’s tödlicher Karneval in Venedig
  • Vorstellung: Das neue 10mm SciFi-Tabletop: Dropzone Commander
  • 5 Generäle: Die Warhammer-Feldherren ziehen in die Schlacht!
  • Tutorials: Piratenhütten für Freebooter’s Fate, Apokalypse Gelände

82 Seiten. 2012.

Guild Ball – Season 1


Season 1
Guild Ball
Rulebook

Powerful mercantile Guilds have invested vast sums of money into this popular sport, creating professional teams where players clash and struggle to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Guild Ball games are played out in front of vast crowds of fans, whilst all the time behind the scenes and hidden in the corridors of power, the results can mean fortunes are won or lost on the kick of the ball.
Playing the role of team coach, you will take control of a Guild Ball football team and with a combination of tactics and strategy attempt to outscore your opponent whilst simultaneously trying to achieve additional secret political objectives and agendas. Played on an open pitch and with no fixed number of turns, Guild Ball matches build and accelerate towards intense finales, with everything coming down to the last throw of the dice.

128 Seiten. 2015.

DreadBall – Season Five

Jake Thornton
Season Five
DreadBall
Supplement

New teams, new rules and a whole lot of fresh havoc can only mean one thing – it’s new season time for the Galaxy’s Greatest Sport.
The regs get relaxed for the first time ever to allow modified organics, tailor-made robots and even experimental limb grafts in the ongoing search for the perfect DreadBall player.
Exhibition Matches allow coaches to go wild, drafting in players of any shape, size or species for one off matches where anything goes. Think you could create the perfect combination of Guards, Jacks and Strikers? Now’s the time to prove it.
Free Agents auction their arms, tentacles and teeth to the highest bidder.
New teams bring the Xtreme edge – or do they?
And of course, new MVPs arrive to trip the balance for whichever team can afford them.
Tear up your rules you think you knew – this is a whole new ball game.

46 Seiten. 2015.
ISBN 978-0-9928856-7-0

DreadBall – Season Four

Jake Thornton
Season Four
DreadBall
Supplement

How do you exceed the spectacle of DreadBall Ultimate? That was the question that the DGB asked themselves ahead of the new season of DreadBall, and it turned out that there wasn’t any one answer, so they decided to include them all!
New teams, new MVPs, new coaching staff and a whole new set of rules mean that this isn’t an update – it’s a whole new era for the greatest spectacle in the galaxy!
While the new guys find their feet on the neodurium, the old guard find that they have to re-evaluate their tactics to take advantage of new rules and rewards that fundamentally alter the flow of the game. Coaching assistants can make or break a game, and there’s always the possibility of a fan or two getting more directly involved in proceedings.
The message to every player in the league is clear – go big or go home. Ultimate was a warmup. This is the main event!
This expansion features expanded rules for Cheerleaders and Fans, a new achievement system to push your players a step further, and a host of new abilities and MVPs to add to your games. It also introduces four new teams – the Sphyr, the Rebs, the Hobgoblins and the Brokkrs.

47 Seiten. 2014.
ISBN 978-0-9928856-6-3

Deadzone – War in Urban Battlezones (2nd Printing)

Jake Thornton
Deadzone: War in Urban Battlezones
Deadzone
Rulebook

Nexus Psi is under total lockdown. The Plague – an alien virus that turns men into monsters – is ravaging the planet’s surface, and it can’t be allowed to spread any further. The Enforcers – an elite group of super soldiers – have been sent in to retrieve vital resources and stop the Plague at all costs.
Amid the chaos, groups of Rebels and alien Marauders, not realising the danger awaiting them, descend to the planet’s surface to strip its abandoned outposts of valuable Corporation technology. As they clash with Enforcers and Plague alike, Nexus Psi falls further into ruin.
This rulebook contains:

  • Game Rules – complete rules for leading your chosen force into the heart of the Deadzone and fighting against any foe to achieve your mission.
  • Campaign Rules – guidelines for running campaigns, gaining experience, adding new troops and equipment as your force gains reputation.
  • Battlezone Guide – rules for setting up urban battlefields and fighting over the Deadzone modular terrain.

80 Seiten. 2nd Printing.
ISBN 978-0-9569945-8-5