Tens of millions of people around the globe escape from the ‚real‘ world to inhabit imaginary others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attrnd comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has alone lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular.
Who are these gamers and fantasy fans? What explains the irresistible appeal of such ‚escapists‘ adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
319 Seiten. 2009.