At any moment the sun may go out…
In this unimaginably far future, the swollen orb stutters and blinks. On the Dying Earth, in these last fleeting moments of the 21st Aeon, humanity festers rich as rotted fruit.
Earth, immensely old…
Half-men haunt forests from decadent Kaiin to the Land of the Falling Wall. Yet a flashing sword is less important than sharp wits, persuasive words, and exotic fashions.
Enchantment shapes the world!
Science has given way to rich, colorful magic. Any dabbler may know a few simple cantraps. Magicians in lavish manses struggle to master Earth’s last great spells, while supreme Arch-Magicians command the omnipotent but quarrelsome sandestins.
Visit The Dying Earth!
Enter this vivid world based on Jack Vance’s legendary Tales of the Dying Earth fantasies. Designed by Robin D. Laws (Feng Shui, Glorantha: Hero Wars) with magic rules by John Snead (Nephilim), The Dying Earth features easy, fast-playing rules that encourage creativity and interaction. Create a roguish adventurer like Cugel the Clever, surviving by wits and cunning; an ambitious Magician searching for lost spells, such as Turjan of Miir; or an all-powerful Arch-Magician to rank with Rhialto the Marvellous.
You need not know Jack Vance’s work to play, but fans of the stories will enjoy the comprehensive summary of the world’s places, creatures, and known spells.
- For novices and seasoned roleplayers
- Complete introductory adventure
- Pertinent advice on conjuring a suitably Vancian atmosphere
- Extensive examples and index
188 Seiten. 2001.