Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree’s roots, the hatred that threatens to devour Gaia. It is the Wyrm.
You can’t run a Werewolf game without involving the Wyrm’s servants somehow, whether the hopeless, damned fomori that act as its catspaws or the corrupt mortals who unwillingly do its works. But how do you do that properly, making sure that the Garou’s enemies are properly handled and maintained? Why, with Book of the Wyrm, Second Edition, of course. This sourcebook contains everything you need to put some meat on your antagonists‘ bones, to tell stories that will excite and frighten your players. If danger is your storytelling tool of choice, this is your workshop. Book of the Wyrm, Second Edition includes:
- Full tribal information on the Black Spiral Dancers, the fallen tribe of the Garou
- The detailed hierarchy of Pentex, as well as expanded listings of fomori, Banes, monsters, mortal cults and more – and how to use them all in your games
- The cosmology of the Wyrm and its spiritual aspects, advice for using the Wyrm to best effect, and much more.
149 Seiten. 1998.